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WarioWare Gold’s first order of business is its campaign, which focuses on four concepts (well three, really): Twist (motion), Mash (buttons), Touch (well, touch), and Ultra (everything, including the occasional microphone manipulation - you know, that part of your 3DS you don’t use very often). It’s just a little bit of a shame that if you’re not into chasing scores, it’s all over all too quickly.Even with Wario’s creepy vocals gracing our ears WarioWare Gold has still got it.
#WARIOWARE GOLD 3DS AMIIBO SERIES#
Comprising of some of the best microgames the series has had to offer, WarioWare Gold represents the best way to experience the zany eclecticism that is WarioWare. WarioWare Gold serves as both an excellent tribute to the series’ fifteen years of absurdist humour as well as the perfect entry point for new fans. Sure, there’s a little bit of a jarring moment when you hear these characters speak for the first time, but there wasn’t a voice for a character that I felt didn’t fit them for the entirety of Gold’s slightly ambitious story. Adding voice work to the mix just elevates that to another level, as every major character here has been cast with great talent. The characters look fantastic, they animate well and the worlds they live in are bizarre but at the same time authentic. Visually speaking, you can’t really stuff up the visuals of a WarioWare game but Gold is easily the best looking game in the franchise yet. These games are fun diversions, but I don’t really enjoy them as much as the more score-oriented, faster-paced microgame playlists but they’re nice for a laugh but get old quickly. Mewtroid 2: Return of Sameow is an unlockable game where you gun down enemies as they approach a helpless cat, for example. You’ll unlock alarm clock functionality that won’t turn off until you complete a few microgames, you’ll also be able to unlock character cards and even some extra games too. My personal favourites are the ones where you play a few seconds of a remixed NES or Virtual Boy game – like shooting down an enemy in Metroid.Īfter you’re done with the main story, finishing microgames earns you coins which can be used in a capsule machine to unlock various things, though their value to most players is questionable. They’re weird little tasks that are over so quickly it’s hard to imagine anyone getting tired of them. You’ll play a playlist of them but each one only lasts three to five seconds and has you completing a specific task – whether it’s moving two lovers closer together, picking a nose or squeezing ketchup onto a hamburger long distance. Microgames are a pretty fantastic suit for the 3DS especially. WarioWare Gold is comprised of over 300 microgames pulled from the series’ fifteen-year history while adding in a few original ones too. It’s bizarre but it makes me wish Nintendo licensed these characters out to an animation studio or something, it’s just that good. The characters themselves are all fully voiced this time around, giving them a greater sense of personality than previously seen in WarioWare games. The most surprising thing about Gold is just how high the production values are for a game of this calibre. Much like in previous games, each of the characters has their own playlists that you’ll be able to approach in the Story Mode, but I’ll touch on that later. As you’d expect, Wario enlists the help of his WarioWare friends to help him win the tourney, meaning that the bizarre cast like Mona, 9-Volt and the snooty witch Ashley all make their return to the franchise. WarioWare Gold sees Wario planning a video game tournament but in typical Wario fashion, he wants it to be rigged to ensure that he is the one who wins the prize money.
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